![]() If you need help on starting with melonJS, we recommend you to first check either our platformer or space invaders tutorials. we recommend not to use texture rotation when possible (although this usually increases the final texture size), as it forces melonJS to apply a default rotation angle when drawing sprites and, based on how many sprites are to be displayed, can impact performance.įinally press the Publish sprite sheet button to create the sprite sheet, and we are done in TexturePacker ! Import the generated texture into a melonJS projectĪs this tutorial is focusing on using TexturePacker, we will assume that you are already familiar with melonJS and that you have at least a first project up & running.use "Power of Two" size for the texture (unless all devices you target are supporting WebGL2), to optimize the use of GPU memory.For this example we use the assets from the texture packer example here (see under the cityscene folder).Īfter that use the file selection button to enter a Data file, name it cityscene.json and place it in the folder (to follow the melonJS boilerplate structure), and do the same for the texture file by choosing cityscene.png in Texture file's file selector. TexturePacker will automatically load and lay out all image files. Then drag & drop the directory containing your sprite images to the Sprites area of TexturePacker. You should see a screen similar to the one below after you've installed TexturePacker: To create a new texture atlas, star by opening TexturePacker, and choose the JSON Array data format (earlier version of TexturePacker had a melonJS data format, but this is not required anymore). ![]() The last two, regX and regY specify the registration point of the frame. is that the latest version of TexturePacker has an option for exporting the. import the generated texture into a melonJS project A sprite sheet is a series of images (usually animation frames) combined into a. If you spent as much time frame-hunting through last years reveal as I did, youll have already noted that the Freestar Collective factions main Akila City was founded back in 2167 (163 years. The idea is that you draw the individual frames of animation for your game.use TexturePacker to create a texture atlas.In this tutorial we are going to see how to : make your game start faster, by loading a single texture.increase your framerate, by optimising the GPU usage.save memory, by packing all your sprites into a single texture.Would be great to hear whether other people noticed an improvement in sprite performance or not when using it.Using a texture Atlas will generally allow you to : I hope this is the case.ĭoes anyone have any experience with this and if so, what difference did it make? As I am in two minds as to whether to buy and use it to optimise the loading of the large sprites in my project. Texture Packer claims to reduce runtime memory consumption. Would it result in smoother loading of sprites form included files if I made my own texture sheets using Texture Packer? I guess it would save GM from having to generate texture sheets on the fly. Does GM do the same great job taking sprites from included files and generating texture sheets on the fly? Tightly packed and can even put them into texture groups. I took a look at examples of texture sheets that GM automatically generates for sprites added in through the IDE and they look great. did it make a difference? Did the sprites from included files run smoother? Did it increase the framerate as Texture Packer claims? Sprite sheets speed up the drawing process. My question to anyone who has used Texture Packer to create texture sheets called from included files is. Sprite sheets reduce the size of textures on the storage and in the memory a lot. I have gone past the 2GB 32 bit limit in my project so I'm loading sprites through included files, which are not as smooth in performance as sprites I have added in Gamemaker Studio 2's IDE.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |